With over one year of work and many failed attempts I'd like to thank Bohemia Interactive, contributors and the Arma 3 terrain modding community for their part in the successful completion of Kunduz.
The goal was to create a detailed real world Afghani green-zone to help represent real world campaigns and missions undertaken in similar areas against a resurgent Taliban. I've always felt the Afghani green-zone could be done differently since the release of Arma 3. Despite the specific location of the terrain it should be appropriate for the following countries: Germany, Australia, Canada, United Kingdom, United States & some ISAF Forces.
The community we have here is truly special, as long as we continue to collaborate and pool our knowledge anything is possible! A big thank you to Bohemia Interactive too, never give up! Building a terrain for Arma let alone anything else is very difficult so be sure to support any modders you see!
History of Kunduz
The War in Afghanistan and specifically within the Kunduz Province saw German Forces fighting the Taliban for over 10 years, for more information see the links below.
Grid size : 2048
Cell size : 2.5
Terrain size : 5120
Texture layer : 20m
Satellite image : 10240px
5 Surfaces + Normal Map
Total objects : 158,431
Development time : 1 year
Real world location : https://firstname.lastname@example.org,68.8721757,11855m/data=!3m1!1e3?hl=en
This can be done on all types of walls.
You will have to construct the FOB's as i've provided the foundation, this is the best way because there are mods for it and allows custom-ability.
Tunnel Locations: http://i.imgur.com/fGi2cCl.png
- Project Reality
- JBAD by Milkman & SmokeDog
- Afghan Lighting by Fabiano Celentano
- Northwest placement by Minimalaco
- Qalat Tower by Robster
- Wheat fields by Opteryx
- Mikero Tools by Mikero
- X-Cam by Silola
- Ben Rampling